Encyclopedia
From Power Render Wiki
[edit] Graphics programming Encyclopedia
- 3
- A
- B
- C
- D
- E
- Edge detection
- Environment mapping
- Entity - An instance of an object in the world
- Euler angles
- G
- H
- I
- M
- Mach bands
- Marching cubes
- Matrix
- Matrix palette skinning
- Mipmapping
- Modeling
- Multiprocessing
- O
- Object - A mesh in Power Render
- Octree
- OpenEXR
- Orthogonal
- Orthonormal basis
- P
- Q
- R
- S
- S3
- Scene graph
- Segment - A mesh that is part of a hierarchy
- Shaders
- Shadow maps
- Skeletal animation
- Slerp (Spherical Linear Interplation)
- Specular reflection
- Spherical harmonic lighting
- Splatting
- Spotlight
- Stencil buffer
- Stencil shadows
- T
- W
- X
- Y
- Z
