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This demonstrates the ability to
animate lights by dragging light keyframes on the scene
graph. Radius, color, rotation and position
offsets can be animated. Light effects can be
share among lights in the level. |
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This is a scene with depth of field,
bloom and 3 lights. |
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This is a scene with character
skinning shaders working with shadows. |
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This demonstrates the ability to use
non uniform scaling with lights, a technique that opens
up new possibilities for level designers. |
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Here a couple of cows stored as
convex hulls interact with a cloth. The cows and
cloth are manipulated in the editor. |
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This is a simple scene with a
building mesh used as a backdrop for the physics engine.
The TrueLight renderer is used with 3 lights and the
characters are using convex hull for collision.
Forces are applied to the characters using the mouse.
After a while the scene is reset and then the lights are
moved around. |
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This is an indoor scene using the
TrueLight renderer. Per pixel bump mapping is used
along with a few lights that are turned on and
manipulated. We use cows for testing because it's
a complex shape that could represent any character in a
game. Several cows are dropped into the scene and moved
around. The play button is then pressed which
activates the AI scripts. A simple script that
rotates the node plays for all instances of the cow, and
then the camera is moved around. |
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This is an outdoor terrain scene with
water and the HDR renderer. The water properties
are being manipulated. |
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This is a PPU cloth simulation
running using the TrueLight Renderer. The cloth is
dropped onto a cow test model and then manipulated with
the mouse. |
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This is a PPU inflatable tube
simulation running using the TrueLight Renderer.
Here a torus filled with air is manipulated with the
mouse and interacts with a simple indoor scene. |
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