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Features
New features over PR6:
- New scene editor
- PhysX software and hardware support
- OpenAl support for EAX in Vista
- Raknet Networking (planned)
- Scene graph using hierarchical bounding
spheres
- Terrain nodes allows for multiple and
larger terrains in a scene
- Drag and drop complex physics entities
with rigid bodies, joints, cloth, and inflatable soft bodies
- Test physics inside the editor with
hardware acceleration (PPU)
- Collision against arbitrary meshes, convex
hulls, boxes, cylinders, spheres, cloth.
- Drag and drop script and sound effects
into scene graph
- Drag and drop GUI elements on scene graph
- Levels stored in binary .PSG files (Power
Render Scene Graph), can be used as both saved games and original levels
- Universal property editor for all nodes.
Properties accessible from code, script or scene graph editor.
- Ability to pick up and apply forces to
physics entities with mouse in editor
- Impostor rendering lets you render a
branch of the scene graph (as many nodes as you want) into a billboard.
Will switch to full 3D version based on distance from the camera.
- Physics character controller
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