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Features

 
New features over PR6:
  • New scene editor
  • PhysX software and hardware support
  • OpenAl support for EAX in Vista
  • Raknet Networking (planned)
  • Scene graph using hierarchical bounding spheres
  • Terrain nodes allows for multiple and larger terrains in a scene
  • Drag and drop complex physics entities with rigid bodies, joints, cloth, and inflatable soft bodies
  • Test physics inside the editor with hardware acceleration (PPU)
  • Collision against arbitrary meshes, convex hulls, boxes, cylinders, spheres, cloth.
  • Drag and drop script and sound effects into scene graph
  • Drag and drop GUI elements on scene graph
  • Levels stored in binary .PSG files (Power Render Scene Graph), can be used as both saved games and original levels
  • Universal property editor for all nodes.  Properties accessible from code, script or scene graph editor.
  • Ability to pick up and apply forces to physics entities with mouse in editor
  • Impostor rendering lets you render a branch of the scene graph (as many nodes as you want) into a billboard.  Will switch to full 3D version based on distance from the camera. 
  • Physics character controller

 

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